# massConfiguration

> The shape mass configuration. Normally this only used on a body where the total of all shapes is used. This allows the calculation of this specific shape in isolation. See PhysicsBody.MassConfiguration.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsBody.MassConfiguration massConfiguration { get; }
```
