# Inverse()

> Calculate a new inverse rotation of the current rotation.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public readonly PhysicsRotate Inverse()
```

### Returns

| Type                                                                                | Description                                                      |
| ----------------------------------------------------------------------------------- | ---------------------------------------------------------------- |
| [PhysicsRotate](/engine/6000.6/script-reference/unity/u2d/physics/physicsrotate.md) | The inverse rotation of the current rotation as (cosine, -sine). |
