# PhysicsQuery.WorldOverlapResult

> The results from performing any Overlap query.

## Definition

* **Type:** Struct
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public readonly struct PhysicsQuery.WorldOverlapResult
```

## Properties

| Property                                                                                                | Description                                 |
| ------------------------------------------------------------------------------------------------------- | ------------------------------------------- |
| [isValid](/engine/6000.6/script-reference/unity/u2d/physics/physicsquery/worldoverlapresult/isvalid.md) | Check if the result is valid.               |
| [shape](/engine/6000.6/script-reference/unity/u2d/physics/physicsquery/worldoverlapresult/shape.md)     | The shape that was detected by the overlap. |
