# PhysicsQuery.WorldMoverResult

> The world mover result used by the world mover.

## Definition

* **Type:** Struct
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule
* **Implements:** [IDisposable](https://learn.microsoft.com/dotnet/api/system.idisposable)

```csharp
public readonly struct PhysicsQuery.WorldMoverResult : IDisposable
```

## Properties

| Property                                                                                                                | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| ----------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| [collisionResults](/engine/6000.6/script-reference/unity/u2d/physics/physicsquery/worldmoverresult/collisionresults.md) | All the individual [PhysicsShape.MoverCollision](/engine/6000.6/script-reference/unity/u2d/physics/physicsshape/movercollision.md) results for all iterations. Multiple non-unique contacts for the same [PhysicsShape](/engine/6000.6/script-reference/unity/u2d/physics/physicsshape.md) may be returned due to iterations, overlapping and casting. This is only populated if [\_collisionResults](/engine/6000.6/script-reference/unity/u2d/physics/physicsquery/worldmoverinput/collisionresults.md) is true. |
| [transform](/engine/6000.6/script-reference/unity/u2d/physics/physicsquery/worldmoverresult/transform.md)               | The final transform the mover finished at. The transform rotation is always the same as the [\_transform](/engine/6000.6/script-reference/unity/u2d/physics/physicsquery/worldmoverinput/transform.md) provided.                                                                                                                                                                                                                                                                                                   |
| [velocity](/engine/6000.6/script-reference/unity/u2d/physics/physicsquery/worldmoverresult/velocity.md)                 | The final velocity the mover finished at.                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |

## Methods

| Method                                                                                                | Description                                                |
| ----------------------------------------------------------------------------------------------------- | ---------------------------------------------------------- |
| [Dispose](/engine/6000.6/script-reference/unity/u2d/physics/physicsquery/worldmoverresult/dispose.md) | Dispose of any allocated memory for the collision results. |
