targetPosition
The position desired for the mover to achieve. This is typically calculated using the current velocity, any gravity required and time-integrated by the simulation time-step (delta-time).
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public Vector2 targetPosition { readonly get; set; }