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targetPosition

The position desired for the mover to achieve. This is typically calculated using the current velocity, any gravity required and time-integrated by the simulation time-step (delta-time).
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public Vector2 targetPosition { readonly get; set; }