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moveTolerance

Solving a movement will cease if the movement falls below the square of this value. By default, this value is extremely small. Too high a value will result in solving ceasing too quickly, too small will result in all allowed _maxIterations being used.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public float moveTolerance { readonly get; set; }