# normal

> The surface normal at the point of contact. In all non-overlapped cases, this will be a unit-normal. If there was an initial overlap, the normal will be zero (degenerate) along with the _fraction being zero and _point being an arbitrary point in the overlapped region. See _point.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public Vector2 normal { get; }
```
