# FromTo(Vector2, Vector2)

> Calculate a Cast-Ray given two positions.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static PhysicsQuery.CastRayInput FromTo(Vector2 from, Vector2 to)
```

### Parameters

**** (\[Vector2]\(/engine/6000.6/script-reference/unityengine/vector2)): The position the ray starts.**** (\[Vector2]\(/engine/6000.6/script-reference/unityengine/vector2)): The position the ray ends.

### Returns

| Type                                                                                           | Description |
| ---------------------------------------------------------------------------------------------- | ----------- |
| [CastRayInput](/engine/6000.6/script-reference/unity/u2d/physics/physicsquery/castrayinput.md) |             |
