# ToRotationSlow3D(float, Quaternion, TransformPlane)

> Transform a 2D angle into a 3D rotation using the selected transform plane (Slow). The transformation is slower because the rotation is more complex due to the fact that changing a single axis of rotation requires it to not affect any other axis rotations. If PhysicsWorld.TransformPlane.Custom is used, PhysicsWorld.TransformPlane.XY will be used instead which may not provide the correct results.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static Quaternion ToRotationSlow3D(float angle, Quaternion reference, PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The 2D angle to transform in radians.**** (\[Quaternion]\(/engine/6000.6/script-reference/unityengine/quaternion)): The 3D rotation used as a reference.**** (\[TransformPlane]\(/engine/6000.6/script-reference/unity/u2d/physics/physicsworld/transformplane)): The transform plane to use.

### Returns

| Type                                                                    | Description |
| ----------------------------------------------------------------------- | ----------- |
| [Quaternion](/engine/6000.6/script-reference/unityengine/quaternion.md) |             |
