# PhysicsIgnoreJointDefinition()

> Create a default PhysicsIgnoreJoint definition.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsIgnoreJointDefinition()
```
