# Create(PhysicsWorld, PhysicsIgnoreJointDefinition)

> Create a PhysicsIgnoreJoint in the specified world.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static PhysicsIgnoreJoint Create(PhysicsWorld world, PhysicsIgnoreJointDefinition definition)
```

### Parameters

**** (\[PhysicsWorld]\(/engine/6000.6/script-reference/unity/u2d/physics/physicsworld)): The world to create the joint in.**** (\[PhysicsIgnoreJointDefinition]\(/engine/6000.6/script-reference/unity/u2d/physics/physicsignorejointdefinition)): The joint definition to use.

### Returns

| Type                                                                                          | Description        |
| --------------------------------------------------------------------------------------------- | ------------------ |
| [PhysicsIgnoreJoint](/engine/6000.6/script-reference/unity/u2d/physics/physicsignorejoint.md) | The created joint. |
