# WorldDrawResults

> Event callback for a world draw results event. This is only called if the world is currently rendering as specified by _renderingMode or if _alwaysDrawWorlds is true. CAUTION: The world is READ locked during this event so ANY write operation on the world will cause an immediate deadlock. See PhysicsEvents.WorldDrawResultsEventHandler.

## Definition

* **Type:** Event
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static event PhysicsEvents.WorldDrawResultsEventHandler WorldDrawResults
```
