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tweens

The transform write tweens available to be configured. The returned NativeArray<T> aliases the per-frame internal buffer owned by the world; it does not own its memory (so disposing it does nothing). The contents are only valid until the next simulation step runs, after which the buffer may be reused or destroyed. If a longer-lived copy is required, copy the contents into a caller-owned NativeArray<T>.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public NativeArray<PhysicsBody.TransformWriteTween> tweens { get; }