# transformPlaneCustom

> The transform plane (custom) of the physics world when the event was created. This maybe not be relevant unless the transform plane is PhysicsWorld.TransformPlane.Custom.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsWorld.TransformPlaneCustom transformPlaneCustom { get; }
```
