# PhysicsEvents.PostSimulateEventHandler

> Event handler for a post-simulate event callback. This is called after the simulation has finished running and is always called on the main-thread. See PhysicsWorld and PhysicsEvents.PostSimulate.

## Definition

* **Type:** Delegate
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public delegate void PhysicsEvents.PostSimulateEventHandler(PhysicsWorld world, float deltaTime)
```
