# PostSimulate

> Event callback for a post-simulate event. This is called after the simulation has finished running and is always called on the main-thread. See PhysicsEvents.PostSimulateEventHandler.

## Definition

* **Type:** Event
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static event PhysicsEvents.PostSimulateEventHandler PostSimulate
```
