# collideConnected

> Whether the shapes on the pair of bodies can come into contact.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public bool collideConnected { readonly get; set; }
```
