# PhysicsDestructor.FragmentGeometry

> The polygon geometry used when fragmenting.

## Definition

* **Type:** Struct
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public readonly struct PhysicsDestructor.FragmentGeometry
```

## Constructors

| Constructor                                                                                                                                                                                                  | Description               |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------- |
| [FragmentGeometry(Unity.U2D.Physics.PhysicsTransform,System.ReadOnlySpan\{Unity.U2D.Physics.PolygonGeometry})](/engine/6000.6/script-reference/unity/u2d/physics/physicsdestructor/fragmentgeometry/ctor.md) | Create fragment geometry. |
