# RemoveLayer(LayerHandle)

> Remove a layer from the Physics Composer.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public void RemoveLayer(PhysicsComposer.LayerHandle layerHandle)
```

### Parameters

**** (\[LayerHandle]\(/engine/6000.6/script-reference/unity/u2d/physics/physicscomposer/layerhandle)): The layer to remove.
