# DefaultCurveStride

> The default curve stride used when composing geometry that has a non-zero radius.

## Definition

* **Type:** Field
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public const float DefaultCurveStride = 0.06
```
