# bodyTarget

> The callback target ( PhysicsShape.callbackTarget ) associated with PhysicsEvents.BodyUpdateEvent. This returns any implemented PhysicsCallbacks.IBodyUpdateCallback or NULL if not implemented or no target.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsCallbacks.IBodyUpdateCallback bodyTarget { get; }
```
