# fastRotationAllowed

> This allows this body to bypass rotational speed limits. This should only be used for circular objects, such as wheels, balls etc.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public bool fastRotationAllowed { readonly get; set; }
```
