# WindInput()

> Create a default PhysicsBody.WindInput. The _mask defaults to PhysicsMask.All so every attached shape contributes unless explicitly filtered out.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public WindInput()
```
