GetPose(TransformPlane, ref TransformPlaneCustom, bool, out Vector3, out Quaternion)
Get the write pose for the current write tween.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
GetPose(TransformPlane, TransformPlaneCustom, bool, Vector3, Quaternion)
public readonly void GetPose(PhysicsWorld.TransformPlane transformPlane, ref PhysicsWorld.TransformPlaneCustom transformPlaneCustom, bool fast2D, out Vector3 position, out Quaternion rotation)
Parameters
The transform plane to use to calculate a non-custom transform plane.
The custom transform plane to use.
Whether to perform fast 2D or slow 3D calculations. See PhysicsWorld.TransformWriteMode.
The calculated position.
The calculated rotation.