# totalForce

> The total user force that has been applied to this body since the last simulation step. Setting this value overrides any force that was previously requested.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public Vector2 totalForce { get; set; }
```
