# GetLocalPointVelocity(Vector2)

> Get the linear velocity of a local point attached to a body. Usually in meters per second.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public Vector2 GetLocalPointVelocity(Vector2 localPoint)
```

### Parameters

**** (\[Vector2]\(/engine/6000.6/script-reference/unityengine/vector2)): The local point to transform.

### Returns

| Type                                                              | Description                                                          |
| ----------------------------------------------------------------- | -------------------------------------------------------------------- |
| [Vector2](/engine/6000.6/script-reference/unityengine/vector2.md) | The linear velocity at the specified local point attached to a body. |
