# GetLocalPoint(Vector2)

> Gets a local point relative to the body given a world point.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public Vector2 GetLocalPoint(Vector2 worldPoint)
```

### Parameters

**** (\[Vector2]\(/engine/6000.6/script-reference/unityengine/vector2)): The world point to transform.

### Returns

| Type                                                              | Description                           |
| ----------------------------------------------------------------- | ------------------------------------- |
| [Vector2](/engine/6000.6/script-reference/unityengine/vector2.md) | The local point relative to the body. |
