# Create

> Create a body using _defaultDefinition in the specified world.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

## Create(PhysicsWorld)

Create a body using [\_defaultDefinition](/engine/6000.6/script-reference/unity/u2d/physics/physicsbodydefinition/defaultdefinition.md) in the specified world.

```csharp
public static PhysicsBody Create(PhysicsWorld world)
```

### Parameters

**** (\[PhysicsWorld]\(/engine/6000.6/script-reference/unity/u2d/physics/physicsworld)): The world to create the body in.

### Returns

| Type                                                                            | Description       |
| ------------------------------------------------------------------------------- | ----------------- |
| [PhysicsBody](/engine/6000.6/script-reference/unity/u2d/physics/physicsbody.md) | The created body. |

## Create(PhysicsWorld, PhysicsBodyDefinition)

Create a body in the specified world.

```csharp
public static PhysicsBody Create(PhysicsWorld world, PhysicsBodyDefinition definition)
```

### Parameters

**** (\[PhysicsWorld]\(/engine/6000.6/script-reference/unity/u2d/physics/physicsworld)): The world to create the body in.**** (\[PhysicsBodyDefinition]\(/engine/6000.6/script-reference/unity/u2d/physics/physicsbodydefinition)): The body definition to use.

### Returns

| Type                                                                            | Description       |
| ------------------------------------------------------------------------------- | ----------------- |
| [PhysicsBody](/engine/6000.6/script-reference/unity/u2d/physics/physicsbody.md) | The created body. |
