# density

> The fluid density, used to compute the Archimedean buoyancy force per submerged unit area. Clamped to a lower bound of Mathf.Epsilon.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public float density { readonly get; set; }
```
