# ApplyForce(Vector2, Vector2, bool)

> Apply a force at a world point. If the force is not applied at the center of mass, it will generate a torque and affect the angular velocity. PhysicsBody.ApplyForce.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public void ApplyForce(Vector2 force, Vector2 point, bool wake = true)
```

### Parameters

**** (\[Vector2]\(/engine/6000.6/script-reference/unityengine/vector2)): The world force vector, usually in newtons (N)**** (\[Vector2]\(/engine/6000.6/script-reference/unityengine/vector2)): The world position of the point of application.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Should the body be woken up.
