# PhysicsAABB

> Create an axis-aligned bounding-box with the specified bounds.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

## PhysicsAABB(Vector2, Vector2)

Create an axis-aligned bounding-box with the specified bounds.

```csharp
public PhysicsAABB(Vector2 lowerBound, Vector2 upperBound)
```

### Parameters

**** (\[Vector2]\(/engine/6000.6/script-reference/unityengine/vector2)): The lower-left bounding vertex. This should be equal to or lower than `upperBound`.**** (\[Vector2]\(/engine/6000.6/script-reference/unityengine/vector2)): The upper-right bounding vertex. This should be equal to or above `lowerBound`.

## PhysicsAABB(Vector2)

Create an axis-aligned bounding-box that encapsulates the specified point.

```csharp
public PhysicsAABB(Vector2 point)
```

### Parameters

**** (\[Vector2]\(/engine/6000.6/script-reference/unityengine/vector2)): The point which the AABB should encapsulate.
