# Create

> Create Circle.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.6/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

## Create(float)

Create Circle.

```csharp
public static CircleGeometry Create(float radius)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The radius to use.

### Returns

| Type                                                                                  | Description           |
| ------------------------------------------------------------------------------------- | --------------------- |
| [CircleGeometry](/engine/6000.6/script-reference/unity/u2d/physics/circlegeometry.md) | The created geometry. |

## Create(float, Vector2)

Create a Circle.

```csharp
public static CircleGeometry Create(float radius, Vector2 center)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The radius to use.**** (\[Vector2]\(/engine/6000.6/script-reference/unityengine/vector2)): The local center of the circle.

### Returns

| Type                                                                                  | Description           |
| ------------------------------------------------------------------------------------- | --------------------- |
| [CircleGeometry](/engine/6000.6/script-reference/unity/u2d/physics/circlegeometry.md) | The created geometry. |
