# PerfCriticalContext

> Whether this node forms part of a performance-critical context

## Definition

* **Type:** Field
* **Namespace:** [Unity.ProjectAuditor.Editor](/engine/6000.6/script-reference/unity/projectauditor/editor.md)
* **Assembly:** UnityEditor

```csharp
public bool PerfCriticalContext
```

### Remarks

If the node represents part of a code call stack, perfCriticalContext is true if that callstack includes a known update method (for example, a MonoBehaviour.Update())
