# DebugManagedCodeVariant

> DebugManagedCodeVariant

## Definition

* **Type:** Field
* **Namespace:** [Unity.ProjectAuditor.Editor](/engine/6000.6/script-reference/unity/projectauditor/editor.md)
* **Assembly:** UnityEditor

```csharp
DebugManagedCodeVariant = 32
```

### Remarks

Analysis will include code compiled for the Debug managed code variant, which includes code under the DEBUG, UNITY\_ENABLE\_CHECKS and UNITY\_INCLUDE\_INSTRUMENTATION C# preprocessor directives.
