# SetMultiplayerRoleForBuildTarget(NamedBuildTarget, MultiplayerRoleFlags)

> Sets the multiplayer role mask that is going to be used for the provided build target.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Multiplayer.Editor](/engine/6000.6/script-reference/unity/multiplayer/editor.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Deprecated.** Use SetMultiplayerRoleForBuildProfile or SetMultiplayerRoleForClassicTarget instead.

```csharp
public static void SetMultiplayerRoleForBuildTarget(NamedBuildTarget namedBuildTarget, MultiplayerRoleFlags mask)
```

### Parameters

**** (\[NamedBuildTarget]\(/engine/6000.6/script-reference/unityeditor/build/namedbuildtarget)): The build target to set the multiplayer role mask for.**** (\[MultiplayerRoleFlags]\(/engine/6000.6/script-reference/unity/multiplayer/multiplayerroleflags)): The multiplayer role mask to assing to the build target.

### Remarks

For compatibility with build profiles use SetMultiplayerRoleForBuildProfile instead.
