SetCustomComponents(Dictionary<Type, MultiplayerRoleFlags>)
Sets the list of custom components that are automatically selected for the entire project.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.Multiplayer.Editor
- Assembly: UnityEditor
public static void SetCustomComponents(Dictionary<Type, MultiplayerRoleFlags> customComponents)
Parameters
A Dictionary where the key is the component Type and the value is the MultiplayerRoleFlags.