# operator ==

> Returns the result of a componentwise equality operation on two uint4x3 matrices.

## Definition

* **Type:** Operator
* **Namespace:** [Unity.Mathematics](/engine/6000.6/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

## operator ==(uint4x3, uint4x3)

Returns the result of a componentwise equality operation on two uint4x3 matrices.

```csharp
public static bool4x3 operator ==(uint4x3 lhs, uint4x3 rhs)
```

### Parameters

**** (\[uint4x3]\(/engine/6000.6/script-reference/unity/mathematics/uint4x3)): Left hand side uint4x3 to use to compute componentwise equality.**** (\[uint4x3]\(/engine/6000.6/script-reference/unity/mathematics/uint4x3)): Right hand side uint4x3 to use to compute componentwise equality.

### Returns

| Type                                                                    | Description                                   |
| ----------------------------------------------------------------------- | --------------------------------------------- |
| [bool4x3](/engine/6000.6/script-reference/unity/mathematics/bool4x3.md) | bool4x3 result of the componentwise equality. |

## operator ==(uint4x3, uint)

Returns the result of a componentwise equality operation on a uint4x3 matrix and a uint value.

```csharp
public static bool4x3 operator ==(uint4x3 lhs, uint rhs)
```

### Parameters

**** (\[uint4x3]\(/engine/6000.6/script-reference/unity/mathematics/uint4x3)): Left hand side uint4x3 to use to compute componentwise equality.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): Right hand side uint to use to compute componentwise equality.

### Returns

| Type                                                                    | Description                                   |
| ----------------------------------------------------------------------- | --------------------------------------------- |
| [bool4x3](/engine/6000.6/script-reference/unity/mathematics/bool4x3.md) | bool4x3 result of the componentwise equality. |

## operator ==(uint, uint4x3)

Returns the result of a componentwise equality operation on a uint value and a uint4x3 matrix.

```csharp
public static bool4x3 operator ==(uint lhs, uint4x3 rhs)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): Left hand side uint to use to compute componentwise equality.**** (\[uint4x3]\(/engine/6000.6/script-reference/unity/mathematics/uint4x3)): Right hand side uint4x3 to use to compute componentwise equality.

### Returns

| Type                                                                    | Description                                   |
| ----------------------------------------------------------------------- | --------------------------------------------- |
| [bool4x3](/engine/6000.6/script-reference/unity/mathematics/bool4x3.md) | bool4x3 result of the componentwise equality. |
