# operator ~(uint4x2)

> Returns the result of a componentwise bitwise not operation on a uint4x2 matrix.

## Definition

* **Type:** Operator
* **Namespace:** [Unity.Mathematics](/engine/6000.6/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

```csharp
public static uint4x2 operator ~(uint4x2 val)
```

### Parameters

**** (\[uint4x2]\(/engine/6000.6/script-reference/unity/mathematics/uint4x2)): Value to use when computing the componentwise bitwise not.

### Returns

| Type                                                                    | Description                                      |
| ----------------------------------------------------------------------- | ------------------------------------------------ |
| [uint4x2](/engine/6000.6/script-reference/unity/mathematics/uint4x2.md) | uint4x2 result of the componentwise bitwise not. |
