# uint4

> Constructs a uint4 vector from four uint values.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.Mathematics](/engine/6000.6/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

## uint4(uint, uint, uint, uint)

Constructs a uint4 vector from four uint values.

```csharp
public uint4(uint x, uint y, uint z, uint w)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The constructed vector's x component will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The constructed vector's y component will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The constructed vector's z component will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The constructed vector's w component will be set to this value.

## uint4(uint, uint, uint2)

Constructs a uint4 vector from two uint values and a uint2 vector.

```csharp
public uint4(uint x, uint y, uint2 zw)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The constructed vector's x component will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The constructed vector's y component will be set to this value.**** (\[uint2]\(/engine/6000.6/script-reference/unity/mathematics/uint2)): The constructed vector's zw components will be set to this value.

## uint4(uint, uint2, uint)

Constructs a uint4 vector from a uint value, a uint2 vector and a uint value.

```csharp
public uint4(uint x, uint2 yz, uint w)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The constructed vector's x component will be set to this value.**** (\[uint2]\(/engine/6000.6/script-reference/unity/mathematics/uint2)): The constructed vector's yz components will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The constructed vector's w component will be set to this value.

## uint4(uint, uint3)

Constructs a uint4 vector from a uint value and a uint3 vector.

```csharp
public uint4(uint x, uint3 yzw)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The constructed vector's x component will be set to this value.**** (\[uint3]\(/engine/6000.6/script-reference/unity/mathematics/uint3)): The constructed vector's yzw components will be set to this value.

## uint4(uint2, uint, uint)

Constructs a uint4 vector from a uint2 vector and two uint values.

```csharp
public uint4(uint2 xy, uint z, uint w)
```

### Parameters

**** (\[uint2]\(/engine/6000.6/script-reference/unity/mathematics/uint2)): The constructed vector's xy components will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The constructed vector's z component will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The constructed vector's w component will be set to this value.

## uint4(uint2, uint2)

Constructs a uint4 vector from two uint2 vectors.

```csharp
public uint4(uint2 xy, uint2 zw)
```

### Parameters

**** (\[uint2]\(/engine/6000.6/script-reference/unity/mathematics/uint2)): The constructed vector's xy components will be set to this value.**** (\[uint2]\(/engine/6000.6/script-reference/unity/mathematics/uint2)): The constructed vector's zw components will be set to this value.

## uint4(uint3, uint)

Constructs a uint4 vector from a uint3 vector and a uint value.

```csharp
public uint4(uint3 xyz, uint w)
```

### Parameters

**** (\[uint3]\(/engine/6000.6/script-reference/unity/mathematics/uint3)): The constructed vector's xyz components will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The constructed vector's w component will be set to this value.

## uint4(uint4)

Constructs a uint4 vector from a uint4 vector.

```csharp
public uint4(uint4 xyzw)
```

### Parameters

**** (\[uint4]\(/engine/6000.6/script-reference/unity/mathematics/uint4)): The constructed vector's xyzw components will be set to this value.

## uint4(uint)

Constructs a uint4 vector from a single uint value by assigning it to every component.

```csharp
public uint4(uint v)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): uint to convert to uint4

## uint4(bool)

Constructs a uint4 vector from a single bool value by converting it to uint and assigning it to every component.

```csharp
public uint4(bool v)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): bool to convert to uint4

## uint4(bool4)

Constructs a uint4 vector from a bool4 vector by componentwise conversion.

```csharp
public uint4(bool4 v)
```

### Parameters

**** (\[bool4]\(/engine/6000.6/script-reference/unity/mathematics/bool4)): bool4 to convert to uint4

## uint4(int)

Constructs a uint4 vector from a single int value by converting it to uint and assigning it to every component.

```csharp
public uint4(int v)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): int to convert to uint4

## uint4(int4)

Constructs a uint4 vector from a int4 vector by componentwise conversion.

```csharp
public uint4(int4 v)
```

### Parameters

**** (\[int4]\(/engine/6000.6/script-reference/unity/mathematics/int4)): int4 to convert to uint4

## uint4(float)

Constructs a uint4 vector from a single float value by converting it to uint and assigning it to every component.

```csharp
public uint4(float v)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): float to convert to uint4

## uint4(float4)

Constructs a uint4 vector from a float4 vector by componentwise conversion.

```csharp
public uint4(float4 v)
```

### Parameters

**** (\[float4]\(/engine/6000.6/script-reference/unity/mathematics/float4)): float4 to convert to uint4

## uint4(double)

Constructs a uint4 vector from a single double value by converting it to uint and assigning it to every component.

```csharp
public uint4(double v)
```

### Parameters

**** (\[double]\(https\://learn.microsoft.com/dotnet/api/system.double)): double to convert to uint4

## uint4(double4)

Constructs a uint4 vector from a double4 vector by componentwise conversion.

```csharp
public uint4(double4 v)
```

### Parameters

**** (\[double4]\(/engine/6000.6/script-reference/unity/mathematics/double4)): double4 to convert to uint4
