# operator ==

> Returns the result of a componentwise equality operation on two uint3x4 matrices.

## Definition

* **Type:** Operator
* **Namespace:** [Unity.Mathematics](/engine/6000.6/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

## operator ==(uint3x4, uint3x4)

Returns the result of a componentwise equality operation on two uint3x4 matrices.

```csharp
public static bool3x4 operator ==(uint3x4 lhs, uint3x4 rhs)
```

### Parameters

**** (\[uint3x4]\(/engine/6000.6/script-reference/unity/mathematics/uint3x4)): Left hand side uint3x4 to use to compute componentwise equality.**** (\[uint3x4]\(/engine/6000.6/script-reference/unity/mathematics/uint3x4)): Right hand side uint3x4 to use to compute componentwise equality.

### Returns

| Type                                                                    | Description                                   |
| ----------------------------------------------------------------------- | --------------------------------------------- |
| [bool3x4](/engine/6000.6/script-reference/unity/mathematics/bool3x4.md) | bool3x4 result of the componentwise equality. |

## operator ==(uint3x4, uint)

Returns the result of a componentwise equality operation on a uint3x4 matrix and a uint value.

```csharp
public static bool3x4 operator ==(uint3x4 lhs, uint rhs)
```

### Parameters

**** (\[uint3x4]\(/engine/6000.6/script-reference/unity/mathematics/uint3x4)): Left hand side uint3x4 to use to compute componentwise equality.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): Right hand side uint to use to compute componentwise equality.

### Returns

| Type                                                                    | Description                                   |
| ----------------------------------------------------------------------- | --------------------------------------------- |
| [bool3x4](/engine/6000.6/script-reference/unity/mathematics/bool3x4.md) | bool3x4 result of the componentwise equality. |

## operator ==(uint, uint3x4)

Returns the result of a componentwise equality operation on a uint value and a uint3x4 matrix.

```csharp
public static bool3x4 operator ==(uint lhs, uint3x4 rhs)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): Left hand side uint to use to compute componentwise equality.**** (\[uint3x4]\(/engine/6000.6/script-reference/unity/mathematics/uint3x4)): Right hand side uint3x4 to use to compute componentwise equality.

### Returns

| Type                                                                    | Description                                   |
| ----------------------------------------------------------------------- | --------------------------------------------- |
| [bool3x4](/engine/6000.6/script-reference/unity/mathematics/bool3x4.md) | bool3x4 result of the componentwise equality. |
