# operator ==

> Returns the result of a componentwise equality operation on two uint3 vectors.

## Definition

* **Type:** Operator
* **Namespace:** [Unity.Mathematics](/engine/6000.6/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

## operator ==(uint3, uint3)

Returns the result of a componentwise equality operation on two uint3 vectors.

```csharp
public static bool3 operator ==(uint3 lhs, uint3 rhs)
```

### Parameters

**** (\[uint3]\(/engine/6000.6/script-reference/unity/mathematics/uint3)): Left hand side uint3 to use to compute componentwise equality.**** (\[uint3]\(/engine/6000.6/script-reference/unity/mathematics/uint3)): Right hand side uint3 to use to compute componentwise equality.

### Returns

| Type                                                                | Description                                 |
| ------------------------------------------------------------------- | ------------------------------------------- |
| [bool3](/engine/6000.6/script-reference/unity/mathematics/bool3.md) | bool3 result of the componentwise equality. |

## operator ==(uint3, uint)

Returns the result of a componentwise equality operation on a uint3 vector and a uint value.

```csharp
public static bool3 operator ==(uint3 lhs, uint rhs)
```

### Parameters

**** (\[uint3]\(/engine/6000.6/script-reference/unity/mathematics/uint3)): Left hand side uint3 to use to compute componentwise equality.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): Right hand side uint to use to compute componentwise equality.

### Returns

| Type                                                                | Description                                 |
| ------------------------------------------------------------------- | ------------------------------------------- |
| [bool3](/engine/6000.6/script-reference/unity/mathematics/bool3.md) | bool3 result of the componentwise equality. |

## operator ==(uint, uint3)

Returns the result of a componentwise equality operation on a uint value and a uint3 vector.

```csharp
public static bool3 operator ==(uint lhs, uint3 rhs)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): Left hand side uint to use to compute componentwise equality.**** (\[uint3]\(/engine/6000.6/script-reference/unity/mathematics/uint3)): Right hand side uint3 to use to compute componentwise equality.

### Returns

| Type                                                                | Description                                 |
| ------------------------------------------------------------------- | ------------------------------------------- |
| [bool3](/engine/6000.6/script-reference/unity/mathematics/bool3.md) | bool3 result of the componentwise equality. |
