# svdRotation(float3x3)

> Calculates the rotation component of a 3x3 matrix using Singular Value Decomposition (SVD).

## Definition

* **Type:** Method
* **Namespace:** [Unity.Mathematics](/engine/6000.6/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

```csharp
public static quaternion svdRotation(float3x3 a)
```

### Parameters

**** (\[float3x3]\(/engine/6000.6/script-reference/unity/mathematics/float3x3)): The 3x3 matrix to calculate the rotation component of.

### Returns

| Type                                                                          | Description                                        |
| ----------------------------------------------------------------------------- | -------------------------------------------------- |
| [quaternion](/engine/6000.6/script-reference/unity/mathematics/quaternion.md) | The calculated rotation component as a quaternion. |
