# int4x2

> Returns a int4x2 matrix constructed from two int4 vectors.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Mathematics](/engine/6000.6/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

## int4x2(int4, int4)

Returns a int4x2 matrix constructed from two int4 vectors.

```csharp
public static int4x2 int4x2(int4 c0, int4 c1)
```

### Parameters

**** (\[int4]\(/engine/6000.6/script-reference/unity/mathematics/int4)): The matrix column c0 will be set to this value.**** (\[int4]\(/engine/6000.6/script-reference/unity/mathematics/int4)): The matrix column c1 will be set to this value.

### Returns

| Type                                                                  | Description                        |
| --------------------------------------------------------------------- | ---------------------------------- |
| [int4x2](/engine/6000.6/script-reference/unity/mathematics/int4x2.md) | int4x2 constructed from arguments. |

## int4x2(int, int, int, int, int, int, int, int)

Returns a int4x2 matrix constructed from from 8 int values given in row-major order.

```csharp
public static int4x2 int4x2(int m00, int m01, int m10, int m11, int m20, int m21, int m30, int m31)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The matrix at row 0, column 0 will be set to this value.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The matrix at row 0, column 1 will be set to this value.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The matrix at row 1, column 0 will be set to this value.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The matrix at row 1, column 1 will be set to this value.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The matrix at row 2, column 0 will be set to this value.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The matrix at row 2, column 1 will be set to this value.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The matrix at row 3, column 0 will be set to this value.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The matrix at row 3, column 1 will be set to this value.

### Returns

| Type                                                                  | Description                        |
| --------------------------------------------------------------------- | ---------------------------------- |
| [int4x2](/engine/6000.6/script-reference/unity/mathematics/int4x2.md) | int4x2 constructed from arguments. |

## int4x2(int)

Returns a int4x2 matrix constructed from a single int value by assigning it to every component.

```csharp
public static int4x2 int4x2(int v)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): int to convert to int4x2

### Returns

| Type                                                                  | Description      |
| --------------------------------------------------------------------- | ---------------- |
| [int4x2](/engine/6000.6/script-reference/unity/mathematics/int4x2.md) | Converted value. |

## int4x2(bool)

Returns a int4x2 matrix constructed from a single bool value by converting it to int and assigning it to every component.

```csharp
public static int4x2 int4x2(bool v)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): bool to convert to int4x2

### Returns

| Type                                                                  | Description      |
| --------------------------------------------------------------------- | ---------------- |
| [int4x2](/engine/6000.6/script-reference/unity/mathematics/int4x2.md) | Converted value. |

## int4x2(bool4x2)

Return a int4x2 matrix constructed from a bool4x2 matrix by componentwise conversion.

```csharp
public static int4x2 int4x2(bool4x2 v)
```

### Parameters

**** (\[bool4x2]\(/engine/6000.6/script-reference/unity/mathematics/bool4x2)): bool4x2 to convert to int4x2

### Returns

| Type                                                                  | Description      |
| --------------------------------------------------------------------- | ---------------- |
| [int4x2](/engine/6000.6/script-reference/unity/mathematics/int4x2.md) | Converted value. |

## int4x2(uint)

Returns a int4x2 matrix constructed from a single uint value by converting it to int and assigning it to every component.

```csharp
public static int4x2 int4x2(uint v)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): uint to convert to int4x2

### Returns

| Type                                                                  | Description      |
| --------------------------------------------------------------------- | ---------------- |
| [int4x2](/engine/6000.6/script-reference/unity/mathematics/int4x2.md) | Converted value. |

## int4x2(uint4x2)

Return a int4x2 matrix constructed from a uint4x2 matrix by componentwise conversion.

```csharp
public static int4x2 int4x2(uint4x2 v)
```

### Parameters

**** (\[uint4x2]\(/engine/6000.6/script-reference/unity/mathematics/uint4x2)): uint4x2 to convert to int4x2

### Returns

| Type                                                                  | Description      |
| --------------------------------------------------------------------- | ---------------- |
| [int4x2](/engine/6000.6/script-reference/unity/mathematics/int4x2.md) | Converted value. |

## int4x2(float)

Returns a int4x2 matrix constructed from a single float value by converting it to int and assigning it to every component.

```csharp
public static int4x2 int4x2(float v)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): float to convert to int4x2

### Returns

| Type                                                                  | Description      |
| --------------------------------------------------------------------- | ---------------- |
| [int4x2](/engine/6000.6/script-reference/unity/mathematics/int4x2.md) | Converted value. |

## int4x2(float4x2)

Return a int4x2 matrix constructed from a float4x2 matrix by componentwise conversion.

```csharp
public static int4x2 int4x2(float4x2 v)
```

### Parameters

**** (\[float4x2]\(/engine/6000.6/script-reference/unity/mathematics/float4x2)): float4x2 to convert to int4x2

### Returns

| Type                                                                  | Description      |
| --------------------------------------------------------------------- | ---------------- |
| [int4x2](/engine/6000.6/script-reference/unity/mathematics/int4x2.md) | Converted value. |

## int4x2(double)

Returns a int4x2 matrix constructed from a single double value by converting it to int and assigning it to every component.

```csharp
public static int4x2 int4x2(double v)
```

### Parameters

**** (\[double]\(https\://learn.microsoft.com/dotnet/api/system.double)): double to convert to int4x2

### Returns

| Type                                                                  | Description      |
| --------------------------------------------------------------------- | ---------------- |
| [int4x2](/engine/6000.6/script-reference/unity/mathematics/int4x2.md) | Converted value. |

## int4x2(double4x2)

Return a int4x2 matrix constructed from a double4x2 matrix by componentwise conversion.

```csharp
public static int4x2 int4x2(double4x2 v)
```

### Parameters

**** (\[double4x2]\(/engine/6000.6/script-reference/unity/mathematics/double4x2)): double4x2 to convert to int4x2

### Returns

| Type                                                                  | Description      |
| --------------------------------------------------------------------- | ---------------- |
| [int4x2](/engine/6000.6/script-reference/unity/mathematics/int4x2.md) | Converted value. |
