# EPSILON

> The difference between 1.0f and the next representable f32/single precision number. Beware: This value is different from System.Single.Epsilon, which is the smallest, positive, denormalized f32/single.

## Definition

* **Type:** Field
* **Namespace:** [Unity.Mathematics](/engine/6000.6/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

```csharp
public const float EPSILON = 1.1920929E-07
```
