# operator !=

> Returns the result of a componentwise not equal operation on two int4x3 matrices.

## Definition

* **Type:** Operator
* **Namespace:** [Unity.Mathematics](/engine/6000.6/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

## operator !=(int4x3, int4x3)

Returns the result of a componentwise not equal operation on two int4x3 matrices.

```csharp
public static bool4x3 operator !=(int4x3 lhs, int4x3 rhs)
```

### Parameters

**** (\[int4x3]\(/engine/6000.6/script-reference/unity/mathematics/int4x3)): Left hand side int4x3 to use to compute componentwise not equal.**** (\[int4x3]\(/engine/6000.6/script-reference/unity/mathematics/int4x3)): Right hand side int4x3 to use to compute componentwise not equal.

### Returns

| Type                                                                    | Description                                    |
| ----------------------------------------------------------------------- | ---------------------------------------------- |
| [bool4x3](/engine/6000.6/script-reference/unity/mathematics/bool4x3.md) | bool4x3 result of the componentwise not equal. |

## operator !=(int4x3, int)

Returns the result of a componentwise not equal operation on an int4x3 matrix and an int value.

```csharp
public static bool4x3 operator !=(int4x3 lhs, int rhs)
```

### Parameters

**** (\[int4x3]\(/engine/6000.6/script-reference/unity/mathematics/int4x3)): Left hand side int4x3 to use to compute componentwise not equal.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Right hand side int to use to compute componentwise not equal.

### Returns

| Type                                                                    | Description                                    |
| ----------------------------------------------------------------------- | ---------------------------------------------- |
| [bool4x3](/engine/6000.6/script-reference/unity/mathematics/bool4x3.md) | bool4x3 result of the componentwise not equal. |

## operator !=(int, int4x3)

Returns the result of a componentwise not equal operation on an int value and an int4x3 matrix.

```csharp
public static bool4x3 operator !=(int lhs, int4x3 rhs)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Left hand side int to use to compute componentwise not equal.**** (\[int4x3]\(/engine/6000.6/script-reference/unity/mathematics/int4x3)): Right hand side int4x3 to use to compute componentwise not equal.

### Returns

| Type                                                                    | Description                                    |
| ----------------------------------------------------------------------- | ---------------------------------------------- |
| [bool4x3](/engine/6000.6/script-reference/unity/mathematics/bool4x3.md) | bool4x3 result of the componentwise not equal. |
