# implicit operator int4x3(int)

> Implicitly converts a single int value to a int4x3 matrix by assigning it to every component.

## Definition

* **Type:** Operator
* **Namespace:** [Unity.Mathematics](/engine/6000.6/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

## implicit operator int4x3(int4x)

```csharp
public static implicit operator int4x3(int v)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): int to convert to int4x3

### Returns

| Type                                                                  | Description      |
| --------------------------------------------------------------------- | ---------------- |
| [int4x3](/engine/6000.6/script-reference/unity/mathematics/int4x3.md) | Converted value. |
