# IsValid

> Check if the AABB is valid.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Mathematics.Geometry](/engine/6000.6/script-reference/unity/mathematics/geometry.md)
* **Assembly:** UnityEngine.MathematicsModule

```csharp
public bool IsValid { get; }
```

### Remarks

An AABB is considered valid if [MinMaxAABB.Min](/engine/6000.6/script-reference/unity/mathematics/geometry/minmaxaabb/min.md) is componentwise less than or equal to [MinMaxAABB.Max](/engine/6000.6/script-reference/unity/mathematics/geometry/minmaxaabb/max.md).
