# Target

> The result of the load operation. If the operation is not complete or has failed, this returns null. Use Loadable<T>.Load to force the operation to complete synchronously.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Loading](/engine/6000.6/script-reference/unity/loading.md)
* **Assembly:** UnityEngine.ContentLoadModule

```csharp
public T Target { get; }
```
