# Loadable(in LoadableObjectId)

> Creates a new Loadable with the specified loadable object id.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.Loading](/engine/6000.6/script-reference/unity/loading.md)
* **Assembly:** UnityEngine.ContentLoadModule

## Loadable(LoadableObjectId)

```csharp
public Loadable(in LoadableObjectId id)
```

### Parameters

**** (\[LoadableObjectId]\(/engine/6000.6/script-reference/unity/loading/loadableobjectid)): The loadable object id identifying the asset to load.
