# GetIntegrationTimeMS()

> Gets the target duration allowed per frame to integrate loading or unloading objects, in milliseconds.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Loading](/engine/6000.6/script-reference/unity/loading.md)
* **Assembly:** UnityEngine.ContentLoadModule

```csharp
public static float GetIntegrationTimeMS()
```

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) |             |
